Aug 6, 2011
A Million Years Before Jack Cole's Playboy Comics - Dickie Dean and the Time Camera (1941)
Dickie Dean (story, pencils, inks, and lettering by Jack Cole)
Silver Streak Comics #10 (May,1941 - Lev Gleason)
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The Complete Jack Cole Dickie Dean Stories
A 73-page .cbr format eBook featuring all eight of Jack Cole’s haunting and darkly poetic Dickie Dean stories. Includes Cole's Silver Streak Covers!
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Long before he became Playboy’s first premiere cartoonist and comic artist, Jack Cole started out in the four-color world of comic books. Most famous for creating Plastic Man, Cole also created numerous comic book series that are all but forgotten today. One of my personal favorites is DICKIE DEAN, BOY INVENTOR, which appeared in Silver Streak Comics. DICKIE DEAN sprang from Jack Cole’s own boyhood, in which he invented various gadgets, including a way to listen in on his big sister’s romantic phone calls. As you can see in the first 3 Dickie Dean stories (published in this blog, with commentary here), Cole started the series out in his hometown of New Castle, Pennsylvania.
Here, we present Jack Cole’s final Dickie Dean story, a wild, surreal crime story in which the past overshadows the present until Dickie’s time camera invention reveals the truth.
At it’s best, Jack Cole’s early work had a poetic, winsome quality, and was as bizarre as it gets. This was never more so than in his Dickie Dean stories, which were very likely fueled by melancholy memories of his childhood, contrasted with fantasies of what it could have been. Here, Dickie has a camera that looks into the past. In the first Dickie Dean story (you can read it here), he invents a similar device that reveals past crimes. The criminal's advantage? He removed his hair by electrolysis. Was any early comic book series ever more prosaic?
Cole gets a lot of mileage from Dickie’s sidekick comic relief character in this story, Zip, who at times prefigures the creation of his finest character, Woozy Winks, Plastic Man’s sidekick.
The art in this story is rushed, but still has moments of storytelling brilliance. Look at the bottom tier on the first page and see how Cole creates a sweeping cinematic camera movement from right to left and then into the sky.
One of the hallmarks of Cole’s imagery and storytelling is his gift for putting speed on paper. This story contains an early, iconic image of a car zooming into action in the climactic last page of the story.
On page one, Cole zoomed us into the air high above the characters, and on the last page, he shoots the speeding automobile from below. We see this image time and again in Cole’s early and mid-career comic book stories. Cole was an early master of dynamic “camera angles.”
The panel in this story also includes perhaps the first image of skyscrapers framed by a big yellow full moon. Cole was also quite fond using “celestial circles” as design elements in his early work. In fact, I’ve identified this as a “Cole-ism,” and one way to spot Jack Cole’s unsigned work. For more Cole-isms, see my article here.
Cole left his beloved creation behind when he joined Quality Comics and soon created Plastic Man, a series which owes much to Dickie Dean. Apparently, the publisher saw a lot of potential in the series. Lev Gleason published numerous Dickie Dean stories in Silver Streak 11-21, and Daredevil 1, 12-41. Some of the stories were drawn the Archie comics master, Bob Montana. Here's a delightful, patriotic 2-pager, "The Defense Bond Machine," by Bob Montana that first ran in Crime Does Not Pay #22 (July, 1942 - Dickie's only appearance in this title). I think it captures the spirit of Cole creation, showing that Montana was one of the very few people who could take a Cole creation and do it justice:
All text copyright 2011 Paul Tumey
Oct 8, 2009
DICKIE DEAN BOY INVENTOR - Episode 3 - Cole's First Speedboat Story
Dickie Dean (story, pencils, inks, and lettering by Jack Cole)
Silver Streak Comics #5 (June 1940, Lev Gleason)
We've looked at some memorable early stories Jack Cole created in which the action centered around speedboats. There's Cole's single Quicksilver story, his landmark fourth Midnight story, and in our previous post, we saw a mind-blowing Midnight story involving a speedboat that traveled on land. Having established Cole's fondness for speedboat stories, here now is, as far as I can tell , his very first speedboat story: the third episode of his highly entertaining DICKIE DEAN series.
I'm not sure why Cole was so fond of drawing speedboats and water. Perhaps there was a flood in his hometown of New Castle, Pennsylvania when he was a child, or perhaps his Dad had a speedboat. In any case, there is a strong sense of place in this story, which makes it even more vivid than ever. This story reminds me of the more recent, but equally entertaining story, Won't Be Licked; The Great '37 Flood of Louisville, by one of my favorite modern cartoonists, Dan Zettwoch (the story appeared in The Best American Comics 2007, Chris Ware, editor).
Perhaps Jack Cole's interest in speeboat stories was purely graphical. If you study these stories, you can see that he used the boats as pointers on the page layout, directing the eye effortlessly to the next panel. The result is a sense of movement that is often exhilarating.
This story stands alone in the DICKIE DEAN series. It's the only one of the eight that Cole did in which Dickie's friend/sidekick doesn't appear. Instead, there is a genial, faintly Dad-like newspaper reporter named HAP who joins Dickie on his adventures. I like the chemistry (if you'll pardon the pun) between these two characters and I wish Jack Cole had explored this duo more. Alas, this is the only story in which HAP appears.
Like many of Jack Cole's comic book stories of 1940-42, there is a way cool information drawing, explaining the main invention, a boat that can make water disappear by running through it:
There are also several other fun inventions in this story, including an automatic apple dispenser, an accordion hat retriever, and an acid-spewing fountain pen. Cole also speaks directly to his boy readership at the start and end of this story, proving no small amount of enthusiastic encouragement to invent. Cole's words are so compelling, that I felt myself growing keenly interested in inventing something as I read the story!
Another hallmark of Cole's work is an interest in using decorative patterns to provide visual richness (such as Woozy Winks' polka-dotted blouse). In this story, he uses the diffusion of the water molecules as an excuse to populate several panels with wonderful arrays of floating spheres of water. The effect is magical, like something out of LITTLE NEMO:
In addition to the Dickie Dean story in this issue, Jack Cole also delivered the lead feature, a ripping Silver Streak adventure (which I'll share at a future posting). Cole was the editor of this title, and in addition to his two stories in this book, he also turned in a wonderful cover:
Note Dickie Dean in the lower right-hand corner, the only time Cole drew his full figure on a cover. By the way, have you checked out my pal, Frank Young's superlative articles and reprints of some great Jimmy Thompson ROBOTMAN stories at Cartoon Snap? If not, be sure to hop over there once you've finished reading this amazing DICKIE DEAN story... you'll be glad you did. Thompson is the most under-appreciated artist of the Golden Age, and Sherm's Cartoon Snap blog is one of the best out there!
Just an aside: if you happen to be enjoying a scan blog and see some links to ads posted, clicking on a few is an easy way to help support that blog, since the blogger will get a little dinero for each click. Just a suggestion. We're not supposed to solicit clicks for ourselves. I just wanted to raise general awareness of this issue. For example, out of 15,000 page impressions on this blog there have been only 8 clicks on the advertising links! I always make it point to click a few times to help the blogs I like... it's the polite and helpful thing to do!
Here then, is the third Dickie Dean episode, another lost gem, excavated for your reading pleasure from the Cole-mine!
Sep 12, 2009
DICKIE DEAN #2 - A War on War
Dickie Dean - A Machine to End War (story and art by Jack Cole)
Silver Streak Comics #4 (May 1940 - Lev Gleason)
For a 14-year old boy, DICKIE DEAN is not only extraordinarily brilliant, but also surprisingly altruistic.
DICKIE DEAN's honorary grandson, JIMMY NEUTRON, is also a boy genius inventor, but he mostly uses his talents to make yummy candy, hypnotize his parents into giving a birthday party every day, and to build cool little rocket ships. DICKIE DEAN, in his first appearance (see our blog post here), creates a machine to listen to voices from the past, and immediately decides to apply it to fighting crime.
In his second adventure, Dickie decides to invent a machine that will end war, in reaction to the death of his uncle, who is a soldier fighting a fictitious war. When he has a chance to sell the machine and become wealthy, Dickie -- like a young Buddha -- turns the offer down.
In these earnest stories made at the beginning of Jack Cole's career, one can find nothing of the tongue-in-cheek humor for which he would become famous. Even though his plots are deadly serious, Cole's restless imagination and penchant for cramming his comic book stories with more ideas per square inch than just about anybody else, makes the DICKIE DEAN stories a fun read.
In this story alone, aside from a machine that makes the air too thick for bullets and machines of war to speed through, we also see Dickie's extremely cool laboratory, an ingenious door-answering periscope, and a wireless radio that Dickie conceals in a hollowed-out heel of his shoe.
Dickie's friend and sidekick, Zip Todd is more present in this story. Being a little heavyset and dense, as well as bravely loyal to Dickie, Zip is a sort of boy-version of Woozy Winks. In the rest of the eight DICKIE DEAN stories, Zip becomes pretty much a fixture in the series.
What's amazing about this story is that Dickie actually succeeds in transforming humanity, and ending war. Much like the first story in this series, the writing works as a sort of poetic allegory. Cole ends the story with Dickie hard at work on his next invention, much as Cole must have been hard at work creating his next amazing comic book story.
Sep 7, 2009
DICKIE DEAN - Chasing the shadows of the past
Dickie Dean - Voices From The Past (story and art by Jack Cole)
Silver Streak #3 (March 1940 - Lev Gleason)









May 15, 2010
THE JERRY MORRIS CLAW STORIES – Dreamslaves and the fiery brilliance of youthful comic book invention
Stories in this post:
THE COMING OF THE CLAW
Story, art, lettering by Jack Cole
Silver Streak Comics #1
December, 1939
Lev Gleason
HIGHWAY OF ICE
Story, art, lettering by Jack Cole
Silver Streak Comics #2
January, 1940
Lev Gleason
In late 1939, Jack Cole got his first comic book to edit, Silver Streak Comics. The first two issues were filled with lackluster leftover Chesler shop stories, but no matter. The lead stories featured one of Cole’s most feverish creations: THE CLAW.
Cole developed THE CLAW for the next 10 issues, culminating in a 4-issue mash-up epic, “Daredevil Battles the Claw.” This inspired idea for expanding a story across issues and including the line’s best heroes and villains all in one story set the tone for the Golden Age era of comics.
The first two CLAW stories featured the “chemist-adventurer” JERRY MORRIS as the hero. After this, Cole would pit his gargantuan oriental nightmare against heroes who had superpowers. The first two CLAW stories are, in my opinion, pretty special.
JERRY MORRIS has no extraordinary physical powers, but he appears to have no fear and, best of all, he has the ability to create mind-boggling inventions. In Silver Streak #3, Cole would introduce an extraordinary, slightly auto-biographical story cycle about another inventor, DICKIE DEAN, BOY INVENTOR.
Crazy inventions were a major theme of Cole’s work, and a story device he turned to time and time again throughout his career.
In this first CLAW story, Jerry Morris invents a “radium serum” that makes him immune to the Claw’s ability to control others through their dreams. (See the post on “The Dictator of Dreams” from Police Comics #78, in which Cole returned to this idea as a mature artist).
The first CLAW story is filled with elements that would become obsessive mainstays of Cole’s work: fire and water, dark forces, dreams and the sub-conscious, and wild inventions.
In this story, both the hero and the villain have cool inventions. Cole devotes most of pages 8 and 9 to explain THE CLAW’s ingenious method for secretly stealing ships’ cargoes. Thus, THE CLAW’s power is built on both supernatural evil forces and modern technology!
In the second CLAW story, Cole takes a major leap forward as an artist. We move from the rather standard treatment of the Claw’s towering evil presence shown on page three in story one to the astonishingly weird and elegant pose of the villain on page 5 of the second story.
This story is one of Cole’s wildest ever, and that’s saying a lot. sheer imagination and quantity of the inventions alone is staggering. It’s not the inventions alone that make this story remarkable, but rather their unusual and poetic application.The idea of a car that can travel on top of the roaring ocean waves is a brilliant juxtaposition of modern technology and powerful natural forces. Cole would recycle this idea with a melting ray mounted on a car in a Midnight story a few years later.
This story ranks among the very best of Cole’s early stories, along with “Sounds From the Past” (Dickie Dean, Silver Streak Comics #3), “Wizard Ward and the Boat Race” (Quicksilver, National Comics #13), and the formally perfect fourth Midnight story from Smash Comics #21.
Much in the way Cole created the Plastic Man character out of an evil man, in an almost unconscious reversal of the typical formula, he started his own title without a featured hero and instead made the all-powerful occidental villain THE CLAW the focus of the book. Art Spiegelman said THE CLAW made Ming the Merciless look like Mother Theresa, and even that is an understatement!
The prime creators of the early Golden Age comics channeled the evil forces around them that were growing in power. In the second CLAW story, from 1940 (before the United States joined the war), Cole includes Hitler and Nazi Germany.
In these stories, Cole also showed his own inner demons and darkness. At the bottom of page 5 in story two, the page with the weirdly graceful pose of the villain, there is a vivid image of a suicide.
In some ways, this story, created early in Cole’s 16-year career in comics, is very similar to his last comic book story, “The Monster They Couldn’t Kill” (Web of Evil #11, 1954) also about a towering giant menace. The difference in the early CLAW stories and “The Monster They Couldn’t Kill,” is a shift in the way technology is viewed. In his last story, Cole’s giant monster is a scientist trying to accomplish something good, and in the end, he does this by killing himself…. a solution Cole would enact in his own life. In the early CLAW stories, however, Cole displays a wholehearted, youthful, fever-pitch enthusiasm for technology and the belief (for it is as much a belief system as any religion) that humanity can invent it’s way out of any crisis.



















