Jul 3, 2010

Jack Cole’s Crime Comics

True Crime call out 5While the majority of the 1940’s and 50’s “true” crime comics stressed action, violence, and character studies, Jack Cole had a different take on the form, with stories that featured plenty of action but were driven by deep, dark, and disturbing psychological pain.

Though he only created 13 true crime stories, Jack Cole’s two Tommy gun bursts of creativity in this form,  in 1939-40, and 1947-48, grazed the genre and left an indelible mark.

The  American crime comic book genre is often said to have begun in 1942, with the start of Crime Does Not Pay, published by Lev Gleason and edited by Charles Biro.

Three years prior, starting in early 1939, Jack Cole wrote and drew 6 “true” crime comic book stories. These included:
While this body of work is probably too small to credit Cole with invention of the genre (consider also the numerous pulp-inspired crime comics of 1936-39) , which peaked in American comics in the late 1940’s and is still going strong to this day,  I think it’s safe to say that Cole was certainly one of the co-creators of the “true crime” comic book genre.

By the way, the man who is usually credited with inventing the true crime comic book, Charles Biro, worked shoulder-to-shoulder with Jack Cole at the Harry “A” Chesler studio in 1936-39.

In 1939, Jack Cole also edited the historically important Lev Gleason title, Silver Streak Comics (named after the Pontiac Silver Streak car, which one of the publishers owned). While at Lev Gleason, Cole created, among others, the characters of Silver Streak and Daredevil.

In 1941, Cole left his editorship at Gleason to begin a long career as Quality Comics’ star writer-artist. Upon his departure from Gleason, none other than Charles Biro stepped into Cole’s shoes as editor. beginning his 16-year career with the publisher. Biro is noted for steering his titles away from super-hero fantasies towards what he called “illustories,” which were meant to represent more realistic and “true” events.

It is probably impossible to say for sure whether Jack Cole influenced Charles Biro with his early stories, or whether Charles Biro may have given Cole the idea when they worked closely together, very likely sitting next to each in various studios in Manhattan.

In May, 1947, Cole returned to both editing and crime comics when he put together two issues of True Crime Comics (numbers 2 and 3 – there was no #1) for Arthur Bernhard, the owner of Magazine Village and partner to Lev Gleason in the time Cole worked as editor there (and also the gentleman who owned the Pontiac car that the Silver Streak book was named after… perhaps because he hoped the book’s profits would help pay for the car!).

I imagine a lunch conversation at an automat between Berhard and Chelser going something like this:

Bernhard: I got an idea for a new series, capitalize on the crime craze.

Chesler: Yeah, now that the war’s over, super-heroes are on the way out.

Bernhard: I got the printing and distribution all lined. Even got a killer title, heh. Just need a solid guy to write and draw the comics and edit them.

Chesler: What about Cole? You know he came up with the crime angle a few years before Biro.

Bernhard: Yeah, I remember. Guy’s good, that’s for sure. But he’s got a sweet gig over at Quality.

Chesler: He’s starting to work with assistants now, like Caniff and Eisner and those boys do. If the price was right, he might go for it.

Berhhard: (puffing cigar) I could make him the editor, have him do his Jack Cole thing on one story in the book and then write and layout the others that his assistants could handle. Yeah.. could work. It would be fantastic to get Cole… he’d make one of the best comic books ever… I’d be able to buy a second Silver Streak!
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And so Cole did make some truly great comics for Bernhard. I’ve already shared probably the best story of the two books, Murder, Morphine, and Me in an earlier post. Here is another story from True Crime Comics #2, “James Kent.”

For the extremely short periods he worked as an editor, Jack Cole made a big mark with some nifty ideas. When he was an editor for Lev Gleason, he pioneered the idea of superhero cross-over stories, an idea which made Marvel Comics rich in the 1960’s. With True Crime Comics, Cole began the series with terrific idea, offering a cash reward for information leading to the arrest of the criminal depicted on the inside story. What kid, and even adult at the time could resist such a come-on? Cole bundled this brilliant, P.T. Barnum stunt into a stunning, eye-catching cover:

True Crime Comics 2 cover Jack Cole 1946
By the way, a Canadian reprint was issued a year or two later, with a partially re-drawn cover:
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The cover is hardly an improvement, with a clumsy redrawing of Cole’s outstanding logo which brilliantly includes a black-and-white photo of a real policeman, enhancing the “true story” angle.

I did a little research, and could find no evidence of the criminal depicted in the story, and as far as I know, the publisher never published the winner of the reward money (if, indeed, it was ever awarded).

We do, however, get a terrific story that was written and partially penciled by Jack Cole (and most likely finished and inked by Alex Kotzky). The story leads off with a brilliant first page design using typography and iconic symbols to draw you into the story as both a reader and a sleuth… it’s impossible to look at this page and NOT read it.
True Crime Crime Comics 1946 p2 True Crime Crime Comics 1946 p3 True Crime Crime Comics 1946 p4 True Crime Crime Comics 1946 p5 True Crime Crime Comics 1946 p6
True Crime Crime Comics 1946 p7

One of the faithful followers of this blog (who has a fascinating blog of his own which just published newly discovered underground sex art by Superman artist and co-creator Joe Shuster )  has made me aware that Cole’s post-war stories often explore the dynamics of mob mentality, and the individual against collective society. In this story, a man commits an antisocial act – murder – which isolates him from his fellow human beings. For reasons unknown, however, James Kent is already isolated and cut out of the pack before he murders:

True Crime call out 1 copy

Cole’s brilliance as a graphic storyteller shines through in this panel. There are 10 people shown in this one panel alone. They are organized into two groups (the Greek chorus in the bar and the rich dude and his sluts), and two individuals who stand as polar opposites: the law and the crook. The organization of these ten people, and the accompanying brilliant dialogue shows us (instead of telling, which would be boring) very clearly that James Kent is already ostracized from society by his poverty mentality and self-victimizing anger.

True Crime call out 2

Part of the charm of Cole’s work was his ability to mix “bigfoot” cartooning with more “realistic” styles. In the panel above, the steam coming out from under Kent’s hat is a cartoony effect in an otherwise naturalistic drawing. This panel is also wonderful for the “Greek chorus” of barflies. Their dialogue (written by Cole) is terrific: “Oh boy! Free fuel!” Wonderful stuff. This aspect of the story is very similar to the rich, Saroyan-like characters that inhabit the bar in Cole’s Angles O’Day stories.

True Crime call out 3

Of course, if it’s a Jack Cole story, then it’s almost always gonna have a sexy woman in it. In this, we get Sadie, a golddigger who later seems to redeem herself by astutely catching on to Kent’s scheme to unknowingly use her for an alibi. Cole’s depiction of Sadie has a vivid and disturbing quality to it, as though her callous and cruel treatment of Kent is somehow to blame for his crimes… because a man’s heart can only stand so much.

True Crime call out 4

Much like Biro did in his crime comics, Cole uses a moralistic narrator. In this case, a cop, who allows us to vicariously experience the thrill of the crime and still feel insulated and ‘safe” from it. In the above tier of panels, note how Cole masterfully uses the 3 speech balloon tails to emphasize the reach of the “long arm” of the law. Also, note that in this sequence, the policeman’s dialogue transforms from reserved, scalloped-edged thought balloons to jagged-edged shouting speech balloons. That last balloon looks like a whirling buzz saw!

By the story’s end, even though he has escaped from prison, Kent has not escaped justice… because his own conscience and isolation from the world has become a living hell for him. By the end of the story, he cannot escape the eyes of society (and of God?).

True Crime call out 5
Like every great artist, Cole used certain themes and elements over and over, perhaps unconsciously. About four years earlier, Jack Cole wrote and drew one of his best (and most disturbing) comic book stories, which appeared in Police Comics #22 (Sept. 1943). It used the theme of eyes in an intriguingly different way. It was titled, appropriately enough, “The Eyes Have It.” Notice the similar use of eyes in the amazing splash from that story:









POLICE COMICS 022 001

In fact, Cole makes the sweet eyes of a child (affectionately nicknamed Bright Eyes) the centerpiece of his Plastic Man story. The story has been reprinted in Art Spiegelman and Chip Kidd’s (sadly out of print) great book on Jack Cole and his work, Jack Cole and Plastic Man: Forms Stretched to Their Limits. However, if you’ve never read this amazing Plastic Man story, one of Cole’s very best, then fasten your seat belt, and read on:

POLICE COMICS 022 002 POLICE COMICS 022 003 POLICE COMICS 022 004 POLICE COMICS 022 005 POLICE COMICS 022 006 POLICE COMICS 022 007 POLICE COMICS 022 008 POLICE COMICS 022 009 POLICE COMICS 022 010 POLICE COMICS 022 011 POLICE COMICS 022 012 POLICE COMICS 022 013 POLICE COMICS 022 014 POLICE COMICS 022 015
In both “The Eyes Have It” (1943) and “James Kent” (1947), eyes are used as symbol of how justice is achieved by shining the light of day on horrible secrets.

The 1947 James Kent story concludes with the words: “Eyes, eyes everywhere!” and the  1943 Plastic Man story concludes with the words: “Those eyes!” In one case, the eyes are revealing the truth about a murderer, and in another case,the eyes reveal the strength and courage of a sweet spirit.

In the 1943, the terrible secret involves heart-wrenching child abuse (a motif that crops up elsewhere in Cole’s work), and in the 1947 story a man is hiding the fact that he is a murderer and an escaped convict. Both stories hint at even deeper secrets. We don’t know why “The Sphinx” chooses to abuse his child. Indeed, his very name suggest an ancient secret., And, in the case of James Kent, we don’t know what earlier in his life history led him to the miserable, isolated state we find him in when the story begins. Is perhaps James Kent, “Bright Eyes” as an adult in the “real” world?

In any case, Cole’s work certainly embraced some dark aspects of the human psyche. While it’s obvious that Cole, who took his own life in 1958 for unknown reasons, must have had a secret or two of his own tucked away that will likely never be revealed, it’s no mystery that Cole was drawn to and fascinated by crime stories, inventing two ambitious crime series at the dawn of his career, years before the form took root. It could be argued that many of the stories in his famous super-hero series, Plastic Man, were as much dark crime stories as they were heroic journeys.

Cole only created one more true crime comic book story after the two issues of True Crime Comics, a 10-page story about a rabid murderer in a bizarre, pseudo-modern modern West populated by cows and Cadillacs, (possibly an outtake from the True Crime series), which appeared in 1948, in Western Killers #61 (Fox).

Much like his take on the horror genre, with his mid-fifties Web of Evil stories, Jack Cole invested his crime comic book stories with a psychological bent, putting them years ahead of their time.

All text Copyright 2010 Paul Tumey

Jun 27, 2010

The Origin (of sorts) of Sadly-Sadly in Jack Cole’s last SPIRIT story

Jack Cole’s final SPIRIT section story, Sad Sam’s Last Laugh (Spirit Section June 25, 1944), was an early version of Sadly-Sadly (Plastic Man #20, November 1949), one of his best stories, and once again presents us with his patented mix of gruesome death and funny cartooning.

Cole ghosted THE SPIRIT for about a six-month period, writing and penciling (by my count) 17 stories. “Sad Sam’s Last Laugh” was also Jack Cole’s last Spirit. His Spirit stories, while carefully modeled after the patterns and look creator Will Eisner and first assistant Lou Fine had established, put more emphasis on both physical slapstick humor and death. This last story is remarkable enough to warrant a post of its own, for several reasons, which I’ll cover after you read this wild story, shown here in its 1946 reprint version from THE SPIRIT #5 (Quality Comics):
 SPIRIT 005 043 SPIRIT 005 044 SPIRIT 005 045 SPIRIT 005 046 SPIRIT 005 047 SPIRIT 005 048 SPIRIT 005 049
SPIRIT 005 050
“Let US seriously contemplate suicide, too!” – chilling words to read, considering that Jack Cole took his own about 14 years after writing and drawing this story.

Suicide turns up over and over in Cole’s “comic” book stories. Although he often plays it up for laughs, there is nearly always an undercurrent of sadness. In this story, Sad Eyes Sam rather small-mindedly robs himself of his last day of life merely to cheat his fellow crooks. He accomplishes this by stabbing himself with a surgeon’s scalpel. Cole’s stories are filled with gruesome death and disfigurement, often creatively executed in bizarre fashion.

This story is also one of the earliest instances of what could be called Cole’s Grotesques. The faces of the criminal gang in this story are both comic and bizarre (page 3, panel 2 for example), in the best tradition of cartoonists such as Goya, Daumier, and Hogarth. It is not known that Cole drew upon any of the works of these artists for his own inspiration. We do know that Cole cited Chester Gould’s comic strip, DICK TRACY, as a major influence… and he may have gotten the idea of grotesque criminals from Gould.

In any case, this story features some excellent cartooning, even if the unknown inker did rob Cole’s lines of much of their life and spontaneity.

While Cole, like any great artist, returned to his themes and story settings  over and over, this story is thus far the only instance documented in which he recycles a story concept. The character of Sad Eyes Sam would be reborn about 5 years later as Sadly-Sadly, in one of Jack Cole’s masterpieces, often reprinted, and shown here from it’s original appearance in PLASTIC MAN #20 (November, 1949).

Plastic Man 20-03 Plastic Man 20-04 Plastic Man 20-05 Plastic Man 20-06 Plastic Man 20-07 Plastic Man 20-08 Plastic Man 20-09 Plastic Man 20-10 Plastic Man 20-11 Plastic Man 20-12 Plastic Man 20-13 Plastic Man 20-14 Plastic Man 20-15
It is interesting to compare the two stories to see how far Cole developed in just five years. The Sadly-Sadly story is nothing short of breathtakingly brilliant. Keep in mind, though, that Cole was ghosting on the Spirit story, and was obviously holding back to keep the stories looking and feeling similar to the “house” look well established for the wildly successful series.

The Grand Comics Database, a terrific resource and one which I’ve used heavily in developing this work on Jack Cole, lists Joe Millard as the writer for the Sadly-Sadly story. I found this hard to believe when I first read it. Having found this earlier version of the story by Cole, I have even stronger doubts that this classic story was written by anyone other than Cole. It’s too bad no records of who did what at Quality seem to exist.

From December 19, 1943 to June 25, 1944, Jack Cole ghosted 17 Spirit stories, by my count. After careful study of the Spirit Sections, here is my current, annotated, list of stories that Jack Cole wrote and penciled (they were inked by other hands, including Robin King):

12/19/43 – Death After Death
12/26/43 – Cloak and Coffin
1/2/44 – Killer Ketch (shapeshifting story)
1/16/44 – Ebony’s Inheritance (similar character shows up in other Cole stories, including Midnight Episode 18 , First Run)
1/23/44 – Murder By Magic
1/30/44 – Circumstantial Evidence (suicide, panel in story used as basis for Plastic Man splash)
2/6/44 – Radio Burglars
2/13/44 – Man O’ War
2/20/44 – In The Moorish Section of Central City
3/5/44 – The Charity Ball
3/12/44 – Double Eagle (Aztec Indian later used in Police Comics #75 story, “Case of the Ancient Clues”)
3/19/44 – Skelter and Crabb
3/26/44 – Torchy Tyler
4/23/44 – Rogoff (statue used in “Granite Lady” splash from Plastic Man, also lightning shock bolts used in later work)
4/30/4 – The Voodoo of Dr. Peroo
5/21/44 – Black Marx
6/25/44 – Sad Eye Sam’s Last Laugh (suicide, early version of “Sadly-Sadly” Plastic Man story)

Most of these stories can be found in the 8th volume of the SPIRIT ARCHIVES. This list is presented as a starting point, but it may change as I look at the stories with more attention.

Jun 23, 2010

Libidinous Parrot Relentlessly Pursues Inter-Species Coupling; Crooks Caught: Midnight second run, episode 2

Smash Comics 69-01

Story this post:

“Sinful Sir Nuts”
Story and art by Jack Cole
SMASH COMICS 69
February, 1946
Quality

 

(Cover by Jack Cole – signed)

The second run Midnight stories, in which Cole returned to his creation after a four-year hiatus were a deep-dish serving of Cole’s graphic brilliance and mastery of the vernacular of comics (a part of that vocabulary he created and refined).

It’s too darn bad that the mid-1940’s Midnight was such a bland character. He had little personality, no super-powers, and lacked the grim drive for vengeance that characterized the stories of the first run, in the early forties. Even the impractical but charming vacuum gun was left behind. Try as he might (and he mightily did try), Cole could only make the Midnight stories about a tenth as fun to read as his Plastic Man series.

Cole worked Midnight into a similar formula as Plastic Man. Namely, that of a sane man surrounded by loonies. However, with Midnight, there were a few misfires that may have seemed like a good idea at the time, but which leeched a great deal of potential out of the series. These misfires included moving Dave Clark’s inventive streak (he invented the vacuum gun) to Doc Wackey and surrounding the hero with a whole family of sidekicks so that no one single character ever got enough air time to develop of as anything more than a two-dimensional figure in the story.

That being said, there is still much to recommend these stories, such as the tight drawings, the wildly inventive page layouts, and the unleashing of a giant bag of techniques only Cole could deliver.

When he returned to the Midnight series in 1946, Cole must have been delighted to have total control over a series after being forced to work with a host of assistants on Plastic Man. He even signed this story on the first page, a sure-fire sign that Cole was 100% invested in this story, which features perhaps the horniest animal in pre-underground comics.

 Smash Comics 69-03 Smash Comics 69-04 Smash Comics 69-05 Smash Comics 69-06 Smash Comics 69-07 Smash Comics 69-08 Smash Comics 69-09 Smash Comics 69-10 Smash Comics 69-11 Smash Comics 69-12 Smash Comics 69-13

So, how about that parrot, huh? This pre-code comic book story is invested with bawdy humor that mostly circles around the idea of a parrot convinced sexual relations with a human woman are not only within the realm of possibility, but worth single-mindedly pursuing at any cost. Lustiness aside, the use of a talking parrot as a story device brings to mind “The Pixelated Parrot,” a story by another master of comics, Carl Barks that appeared in 1950 (Four Color Comics 282).

Cole begins the story with a sequence involving death that is typical of his work. In Cole’s universe, even when zany antics are afoot, the grim reaper is never far away. Note how Cole draws the doctor in the first panels of page two. With his restrained posture and buzzard-like stoop, he resembles an undertaker more than a healer.

In this story, Cole careens and propels his characters through space. The wheels of cars and the feet of people rarely touch the ground as they speed from locations to location, sometimes even breaking through the panel borders! On page four, even a sound effect breaks through the panel!

On the bottom tier of page 7, Cole employs his patented “shaky panel” to display the effects of an explosion. Cole used the quivering panel to both convey emotion (as in when a woman cowers in terror when a hypodermic needle threatens her eye in “Murder, Morphine, and Me”) and to show the effects of explosions and bangs.

On page 8, in the best sequence in the story, Cole delightfully plays with sound effects, slyly sending a wolf whistle between a woman’s sexy legs, creating a great visual pun. A couple of panels later, her shriek begins in her mouth. A whole book could be written on what Cole did with sound effects in comics.

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